

Trying to relearn on another OS's revamped acceleration style is like somebody amputated my hand and gave me somebody elses. With the acceleration feature I get very little fatigue because I never have to move the mouse large distances, just speed control. I have been using it so long that I can make twitch shots without even thinking and faster than I can consciously interpret similar to how you jerk your arm away from something hot before you realize what happened. See something in my field of view and twitch and hit it spot on every time. I can turn exactly 180/360/up/down with perfect aim. I've been gaming on Win2k OS for many years and I have a perfect twitch reflex to the way the mouse behaves.

TheWalrus: To answer your question to the best of my ability. Just out of curiosity, what is it that behaves SO differently that you can't switch from 2k to XP, which is almost obsolete already?
#Remove smoothmouse windows 7#
When I have some free time, I may build some "Windows 2000"-like curves for Windows 7 also. Here is some XP/Vista curves that approximate the Windows 2000 "Low" accell curve:

If you still use a mouse polling rate of 125Hz (or use the same polling rate as you had on W2K), it is possible to quite closely emulate the W2K "Low" setting using a XP/Vista/7 SmoothMouse*Curve curve.ĭitto, it is possible to somewhat approximate the W2K Medium and High settings with an XP/Vista/7 curve. The values for the 3 settings (MouseSpeed, MouseThreshold1, MouseThreshold2) depended on which W2K pointer accel radio button was chosen (None, Low, Medium, High): With 2 threshhold accel (MouseSpeed=2), mouse-to-pointer movement was 1-to-1 below (or at) the threshhold, and doubled when the mouse moved faster than MouseThreshold1 and quadrupled (×4) when faster than MouseThreshold2. No smoothing, just a sudden jump, doubling of pointer speed. With 1 threshhold accel (MouseSpeed=1), mouse-to-pointer movement was 1-to-1 below (or at) the threshhold, and doubled when the mouse moved faster than MouseThreshold1. With no accel (MouseSpeed=0), mouse-to-pointer movement was 1-to-1. W2K (and prior) accel was a crude mechanism using 1 or two threshholds. and here (excuse the translated Japanese and missing images): Windows 2000 mouse accel is described here: Hopefully somebody reads this and can help find a solution for this years old problem.
#Remove smoothmouse for mac#
There's a GUI interface for MAC that does this, but not for Windows. Adusting SmoothMouseXYCurve values as shown here: could possible do it if you knew what each value on the graph did and the values it would take to make it like Windows 2000. So, I'm wondering, is there any way to copy over or replicate this portion of the OS so I can keep this behavior? I've tried doing things like copying over mouse.drv and msmouse.inf from the system folders but it seems to have no effect. The problem is I can't replicate it on any other OS so I'm stuck using Windows 2000 if I want to play games how I wish. Windows 2000 has it's own style and it's the one I've grown accustomed to and prefer. I either have to remove it all with a "fix" or live with how it is. Just a little means using Windows XP to play games how I want is impossible. MS has had mouse acceleration built into all of their OSs and with each new one they changed it just a little. There are gamers out there who have posted fixes all over the place for "mouse acceleration" removal from Windows XP, however the absence of all acceleration makes fine selection difficult or large sweeping motions to get the mouse across the screen. I've been using Windows 2000 for over 10 years now and I've grown pretty accustomed to how the mouse behaves.
