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Keeper of secrets
Keeper of secrets















  • ▲ Spellcaster: This unit can cast spells.
  • ▲ Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies.
  • Every strike by claw or blade is bestowed with almost delicate precision a sensuous caress becomes a rib-crushing embrace, and a casual swipe becomes a drawn-out gouge which spills organs and blood upon the ground in all manner of pleasing patterns.

    keeper of secrets

    Its actions are a ballet of exquisitely performed blows. Its enormous razor-edged claws can tear apart a heavily-armoured Knight with one graceful slash while its hands can crush bone with horrifying ease.

    #Keeper of secrets skin#

    Master of pain, mistress of sensation, slaying its beguiled foes with razor-clawed precision even as they beg for more.Ī Keeper of Secrets is a terrifying foe to face, delighting in exquisite pain, the caress of claw through skin and muscle, bone and organ. Keeper of Secrets is a Slaanesh monster unit in Total War: Warhammer III. The information here is not final, and may change rapidly. This article or section is about game content which was freshly released by Creative Assembly or is still in development. Damage of physical (non-magical) attacks is reduced by this amount. Daemonic: The unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) Daemonic Instability Wounds Banished! Physical Resistance: 20%. Devastating Flanker: Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. Strider: Speed and combat penalties caused by terrain are ignored by this unit. Units that have terror are immune to terror and fear themselves. Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. The top one there is a named character from Age of Sigmar, not a regular Keeper of Secrets. They will use the skeleton, animations and most of the body 1000 sure. Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. Even NKari is just the AOS keeper of secrets with a different head. Resilience: This unit is immune to the following types of attrition: Chaos Wastes, Chaos corruption, Snow. Weaknesses: Will kill their enemies as slowly as possible and rarely ever finish a fight quickly.Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built. They are skilled in many fields related to beauty and create pieces beyond the skill of mortals, such pieces being able to drive men mad with their beauty.)

    keeper of secrets

    Intelligence: Genius (Slaaneshi demons are cunning and knowledgeable in various arts. Range: Extended Melee Range to Several Meters with Claws and Whip, several kilometers to tens of kilometers with their Aura and Empathic Manipulation Stamina: Infinite (Daemons are incapable of physical exhaustion and are immune to vigour loss) Striking Strength: Large Island Class, possibly Large Country level | Planet Classĭurability: Large Island level (Can survive blows from other Greater Daemons), possibly Large Country level (Greater Daemons possibly scale to rituals like the Sundering) | Planet level (Able to trade blows with Incarnates) Lifting Strength: Class M (Should scale to Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.) | Same as before Speed: Massively Hypersonic (Should be comparable to characters who can dodge lightning) Fear Manipulation (Daemons are immune to the effects of Fear and Terror), Soul Manipulation (Daemons do not have a conventional soul like mortals races), Aethyr Manipulation (Dhar Can traverse the Chaos Wastes with no effect, where Aethyr flows wildly and induces Corruption, Mutation, Madness, and Soul Manipulation, and are largely unaffected by the Realm of Chaos itself as Daemons are born in the realm)Īttack Potency: Large Island level (Bloodthirsters can generate storms with just their wing beats), possibly Large Country level (Greater Daemons possibly scale to rituals like the Sundering) | Planet level (Comparable to Incarnates, All the incarnates contain the energy inside of them required to perform feats like this)















    Keeper of secrets